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Resident evil 4 enemies
Resident evil 4 enemies







Capcom threw the rulebook out the window (several times) and actually went through four iterations of Resident Evil 4. Resident Evil Zero was also a big hitter on the GameCube, but there were accusations things were growing stale. Armature have created a wonderful way to experience this classic game, whether you've played the original or not and I'm hoping that the success of this remake will open up a world of possibilities for VR re-releases of other old-school favourites.By the time Capcom came to plan Resident Evil 4, the franchise had already found great success and was sitting pretty on the legacy of Resident Evil 3 and the wildly successful REmake. What I will say now though is that after 4 hours of playtime, I'm dying to go back in and play more. I go into way more detail about my time with the game and show off over 20 minutes worth of gameplay in the video above so I'd recommend you give that a watch if you want to be better informed about what's on offer here. I put this down mainly to the original's sluggish aiming controls, as in VR it's way easier to nail headshots, but this new-found accuracy seems to be balanced out with higher damage being dealt by your enemies. The first-person viewpoint did seem to make the combat much easier than I remember it being.

resident evil 4 enemies

Similarly, grabbing your guns and reloading is done physically, as is using your knife and throwing grenades, which in my experience is all tracked accurately meaning there's minimal frustration. It's not just the viewpoint that's been altered for VR though, interacting with the environment and the game's many puzzles now incorporate physical movements using the Touch controllers. The El Gigante fight is pretty identical in VR to the original, except now you get a sense of just how 'gigante' he actually is.

resident evil 4 enemies resident evil 4 enemies resident evil 4 enemies

Revisiting this classic game through the eyes of Leon Kennedy should be especially exciting for fans of the original as now, instead of just replaying the game for the hundredth time, you're actually able to inhabit the world and get up close and personal with familiar locations and characters. Especially so when you factor in all the remastered assets and geometry tweaks needed to accommodate the new first-person perspective. Resident Evil 4 may be over 16 years old now, but the fact that developer Armature has managed to make the whole game run natively on the Quest 2 at a smooth 70 frames per second is still very impressive.









Resident evil 4 enemies